![]() Xx is the value of the strength the next xx would be dex followed by vit and eng. strength of 30 converted to hex value is 1E Ok.convert the values u recorded into hexĮg. please remove all items from your body first!!! i am not showing the offset for different editors show it differently. ![]() ![]() Open your save game (the file with XXXX.d2s,xxxx is your character name) using a hex editor. The manual stated that all values of your character are in the save game and thus that is what i hacked Let me know if that makes sense, haha.Please always backup your save game before u edit it. Found out where the first call of these 60 were made, then followed the base address of the item to see how it was made, and just worked off of that. I then left the Code Filter open, started it on these 60 values, and just placed a breakpoint on a random one here, to see where the initial call was to build these items. Modified some values in there, and with experience on looking at how items were in this game through an inventory pointer that holds my items, I found out these were the items in a lot of these calls registers when setting a breakpoint on them and generating an item. After getting those 60 or so calls, I went through and analyzed what each of them were doing, looked at the registers and the stack and saw points of what appeared to be a base address. I used vendors as a test for this, since I could quickly open up a menu to get an item to generate before crashing. What I had done, is used the Code Filter with the Trace function, which had obvious crashes. I stared at disassembly and experienced many crashes with the Code Filter before finally getting a good method. I will mention, this took me on and off banging my head against a wall since I'm so new, probably about a week or so. Yeah, I would be more than happy to explain my process. ![]() Would you be so kind to elaborate on how did you find the loot rarity instruction? I can't imagine how people narrow down such a search. Thank you! Hoping to do more like this in the future, was a ton of fun. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |